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Born in Russia to a family of artists, I came to US with my mother when I was a child.  Leaving home at 17, I found myself in Norwich, CT.  There, I studied architecture at Three Rivers Technical Community College and worked odd jobs to support myself.  Realizing my heart was in digital arts, I went to San Francisco and enrolled into Academy of Arts, specializing in Environments for Video Games.  I worked construction, metal work and plumbing through my higher education

 

After graduating in 2008, I returned home to NYC, where I landed in the world of advertisement.  Over the last several years I lived and breathed tight turnarounds, asset creation and rigging.  In 2016, I expanded my professional experience with VR and gaming projects, while continually evolving my game engine skills, primarily focusing on modeling, texturing, rigging and procedural shader generation