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Competencies

3D / Tech Artist with 9 years of professional experience in the trenches of Advertisement, Gaming and VR

 

Pipeline and Tool Design, bridging the gap between artists and engineers to build time saving internal tools and workflows

 

Evolving knowledge of fresh-to-market software

 

Well suited to tight deadlines and high tension environments

 

Languages: English, Russian

Work Experience

2015 - Present  Freelance 3D / VR / Video Game Artist

 

- Studios include MPC, Framestore, Psyop, ODD

 

4/17 - 4/19        MLB Advanced Media, NYC  - Technical Director / Substance Artist

 

- Working on a small, internal MLB Games team, jack of all trades, with emphasis on internal tool design and improving rigs, deformation and outfit library for the Character Team

 

- Building out universal stadium Substances, that would encompass all surface variations and needs in a small, easily modifiable, in-game library

 

4/10 - 10/15       Launch, NYC  - Lead 3D Artist, Head of Prop Dep’t

 

-  Asset creation, clothing simulations, and self driven rigs to expedite the animation process

 

-  Maintaining top quality prop library, including upressing and retexturing outdated models to meet

 

 

-  Managing a team of artists, when working on large projects or updating library assets

 

-  Assisting in translating spots for the Russian market

 

-  Clients include Coke, Stella Artois, Hersheys, P&G, Nissan, Ikea, Lyrica, Niquitin, Chopstick,

 

company standards

Robitussin, Neosporin, Theraflu and Zyrtec

Maya

Zbrush

Mudbox

3DS Max

Photoshop

Illustrator

After Effects

Substance Painter

Substance Designer

Marvelous Designer

Unreal Engine

Unity

MS Suite

Download in PDF format

Education

BA, Academy of Art University, San Francisco