Competencies
3D / Tech Artist with 9 years of professional experience in the trenches of Advertisement, Gaming and VR
Pipeline and Tool Design, bridging the gap between artists and engineers to build time saving internal tools and workflows
Evolving knowledge of fresh-to-market software
Well suited to tight deadlines and high tension environments
Languages: English, Russian
Work Experience
2015 - Present Freelance 3D / VR / Video Game Artist
- Studios include MPC, Framestore, Psyop, ODD
4/17 - 4/19 MLB Advanced Media, NYC - Technical Director / Substance Artist
- Working on a small, internal MLB Games team, jack of all trades, with emphasis on internal tool design and improving rigs, deformation and outfit library for the Character Team
- Building out universal stadium Substances, that would encompass all surface variations and needs in a small, easily modifiable, in-game library
4/10 - 10/15 Launch, NYC - Lead 3D Artist, Head of Prop Dep’t
- Asset creation, clothing simulations, and self driven rigs to expedite the animation process
- Maintaining top quality prop library, including upressing and retexturing outdated models to meet
- Managing a team of artists, when working on large projects or updating library assets
- Assisting in translating spots for the Russian market
- Clients include Coke, Stella Artois, Hersheys, P&G, Nissan, Ikea, Lyrica, Niquitin, Chopstick,
company standards
Robitussin, Neosporin, Theraflu and Zyrtec
Maya
Zbrush
Mudbox
3DS Max
Photoshop
Illustrator
After Effects
Substance Painter
Substance Designer
Marvelous Designer
Unreal Engine
Unity
MS Suite
Download in PDF format
Education
BA, Academy of Art University, San Francisco